

In November 2015 we actually sold more units digitally on Nintendo Wii U, Nintendo 3DS, and Steam in North America (our initial release platforms) than we did in the same month the previous year, November 2014.


Although Amazon Fire TV does not have enough sales to appear on the graph, it’s a bit tricky to measure because Shovel Knight was packed in with 50,000 consoles, and those sales are not accounted for in the graph. Keeping our game at full price has been a major part of our strategy as we believe players will be more invested in the game and therefore hopefully, enjoy it more if it isn’t bought at a bargain bin price. Every platform except Sony’s systems have gone on sale during some major holidays, but none of them have ever been sold for more than a 33% discount. The Nintendo Wii U, Nintendo 3DS, and Sony PS4 are also naturally higher in sales as they received full retail releases in October 2015. Our Sony and Microsoft versions did not come out until April 2015, 9 months after our initial release on PC and Nintendo systems. Before you save the graph above for your next platform vs platform discussion, there’s a few key items that are worth keeping in mind:
